"Duck!" A cleric of Capall Dorcha to a mercenary, 20 seconds before the mercenary was hit by an arrow trap he triggeredKnown as Capall Dorcha throughout Figossa, Paldorsa in the Northern Lands of Orna Bis, and Kapali-Dorska in the Nacifian Continent, the God of Fate is an enigmatic and unknowable god. Earning his name from his ability to seemingly manipulate the destiny of men and see into the future, he rules over the immediate future of the Living Realm
Sphere of Influence Edit
"You know how they say 'you should take fate into your own hands'? Well, turns out that's a horrible idea. It's really best to just act like you've never heard what fate was and let Dorcha sort out the details. So, um, I hope its not your fate to die or anything." - A particularly motivating speech given by a cleric of Capall Dorcha.As the God of Fate, Capall Dorcha has one of the most nebulous and ill-defined roles of any member of the Divinity. Instead of governing over the immediate destinies, he tends to what mortals call The Tree of Fate. In essence, the Tree of Fate is the myriad of infinite possibilities that can occur on the Living Realm. As soon as a choice arises, multiple branches of that decision. Fate is the choice that actually happens.
Capall Dorcha doesn't control or lord over the concept of fate. Instead, he acts as more of a caretaker, trimming the Tree of Fate of possibilities that might end catastrophically for the Living Realm. He doesn't affect what is currently happening, and as such, his presence is rarely felt. It is, admittedly, an exceedingly difficult task for mortals to wrap their head around. Of all the known Gods and Goddesses that exist, Capall Dorcha is by far the most alien in his abilities.
In addition, Capall Dorcha acts as an unseen guide of fate. Occasionally, actions that a mortal takes limits their branches on the tree - it forces them into certain decisions or moments. Things that are simply meant to be. Capall Dorcha makes absolutely certain that what happens, happens. Cheating fate causes the Tree to grow in strange and sometimes dangerous ways that not even he can accurately predict. As such, Capall Dorcha acts as a force of normalcy for the universe, making sure the cosmic trains run on time.
Perhaps unsurprisingly, Capall Dorcha is associated with trees. In fact, among the most devout, the act of trimming and shaping trees is considered a means of holy mediation, done in tribute of their God. In addition, priests also venerate Capall Dorcha's presence at any site that is both constantly changing and always the same. Such locations include rivers, waterfalls, sites with frequent animal migrations. Any means of representing time are also commonly associated with Capall Dorcha.
"Ilixandur Liora, you are hereby accused of the heresy of manipulating your magical abilities to look into the future and attempt to avoid your own death. Henceforth, you are to be executed for your transgressions against the Living Realm. It appears as though you looked at the wrong future" -A Knight belonging to the Order of Seasons, fulfilling his obligations to the OrderFor a god that protects the Living Realm as staunchly as Capall Dorcha does, he doesn't seem to care for any individual aspect of it. In fact, his duties often keep him out of the Living Realm entirely, instead existing in infinite pocket dimensions that all exist at different intervals in the future (these collections of dimensions are often referred too as gardens of destiny, keeping in line with the whole 'fate is a plant' aesthetic). He considers the individual travesties that occur on the mortal plane as beneath him, and doesn't care about the sufferings of mortals so long as they fall in line with fate.
As such, he really doesn't stick around to instruct mortals on any particular morality or means of doing things. Occasionally, he will step into the Living Realm to say something to a priest of his. These demands are seldom lectures, and usually take the shape of odd requests that many mortals don't quite understand the scope of. In one famous tale, Capall Dorcha materialized in front of a poor peasant, and instructed him to give the last of his gold to highwayman plaguing the roads outside his farms. Although the peasant was starving, he feared the more immediate consequences of displeasing a God more. So, he followed instruction, and was intentionally mugged. As it turned out, the leader of the highwaymen was only ransacking travelers to purchase healing magic for his daughter, and the peasants gold was just enough to afford it. So, the highwaymen disbanded, and left for the city. Just then, a foreign diplomat passed by on horse. Had the peasant not done as commanded, the bandits would have killed the foreign diplomat. This action would have risen tension between two countries that might've resulted in all out war. Instead, a single peasant starved to death.
Such stories are often the backbone of faith for the worshipers of Capall Dorcha. With little to go off of besides scraps of information and occasional whisperings, a lot of teachings of his priesthood are interpreted from such stories. As such, different priests of Capall Dorcha very wildly in beliefs, morals, and methodology. There are, however, a few general threads between the stories.
- The theme of unknowability: the course of destiny is often too large for any single mortal to forsee. As such, it is actively discouraged for members of the priesthood to act in ways that they believe best for fate. Acting in ways believed to alter fate are considered even more grievous transgressions of the priesthood, and depending on the action could result in anything from excommunication to a death sentence. Priests teach that you should really just act however you were going to act before you thought about playing God.
- The theme of community: a lot of stories and parables told by the priesthood involve a similar structure. A single individual is asked to perform an odd and sometimes nonsensical task, frequently to his personal detriment. The task inevitably snowballs, and prevents a larger calamity from happening. The individual, however, is never acknowledged and sometimes is even left in a worse situation. The message, then, is that individuality is somewhat overrated. The notion of personal sacrifice is held in high regard by the priesthood of Capall Dorcha
"Brother Vixtus, there was another minor earthquake again today. Most of the Stone Archives are undamaged, but upon inspection an engraving of the Ankalv-Wodan War of Independence now appears to look not altogether unlike a crude drawing of male genitalia. This needs to be fixed immediately" -A memo from a Time Monk in the Monastery of Tivxa QishUnderstandably, Capall Dorcha is one of the least revered deities. Though not cold, he is uncaring, and his actions often leave little to no visible mark in the world that would attract the attention of the masses. Those looking for personal comfort are often left dissapointed by the priesthoods, as it requires a level of discipline that supersedes individuality. It is a tall order, and not for everyone.
Those that are attracted to the call of Capall Dorcha tend to be more cerebral, or more meditative in their reverence. There is no great unification between the different priesthoods - individual orders can be as separate as priesthoods between entirely different gods. There is, however, a general sense of respect between different priests. Although sometimes debate and conflict of belief are inevitable, most priests are understanding of why this occurs. Among the non-clerical members of the church, monks are often drawn towards the discipline required to achieve a higher purpose, and scholars are often attracted to the esoteric nature of the Tree of Fate.
There are a few orders of Capall Dorcha that have reached a degree of fame in the public sphere for their actions, whether it be an unusually large membership and influence or a particularly enigmatic nature.
Perhaps the most famous faith are the Order of Seasons, centered in the port nation of Alissta but with branches in Figossa, Kiiresh, Zosi, Ulafel, and even in the closed-border nation of Jaosfir. The Order is equal parts a religious order and knight order, dedicated to hunting down and pursuing individuals suspecting of tampering with fate or divination magic. The Order is well respected by governments, and is granted jurisdiction to act with sovereign authority to apprehend those individuals the Order deems threatening. Although at times this authority has been grossly misused, should such misuse be uncovered the Order is also allowed to put its own Knight-Priests on the chopping block.
The second most famous order, not for influence but rather intensity of belief, would be the Monastery of Tivxa Qish, located in the mountains of Qhiba. The Monastery is perhaps most famed for the Stone Archives, a catalog of history etched along a winding corridor that stretches for miles. Beyond this, the Monks of Tivxa Qish are also renowned for developing the trimming of trees as a meditative practice into something akin to the most graceful of . They also practice an infamous martial arts that relies heavily on the use of a single weighted chain. Their dedication towards both religious observations of history and musings about infinite futures, along to their insistence of analogizing all of their actions to these pursuits have led to the common folk nicknaming them "Time Monks"
"...and so help me god, if that cleric of Appalling Doorstep or whoever tells so much as one more story where the poor little peasant is brutally murdered to save the world from some unspeakable evil, I will personally take an axe and chop that f------ Tree of Fate down with my own bare hands." - Famous Explorer Catallus Quinlas, in regards to a cleric hired for a month long expedition.Thankfully, Capall Dorcha isn't entirely anti-social, and does interact with with his peers as often as his duties will allow. For the most part, his duties don't intersect with the other Gods in any major enough way for conflict of interest, and his duties stave off enough threats for the activist members of the Divinity to complain about inaction. The Goddess of Calamity appreciates him specifically for not intervening to prevent her disasters. The God of Knowledge finds the infinite possibilities of the Tree of Fate fascinating, but is not so intrusive in his inquiries so as arouse caution. The God of Children is endlessly entertained by tales from alternate timelines that might have been, and considers Capall Dorcha to be an amazing story teller.
Capall Dorcha finds Yarano, God of Guilt, rather bothersome. The latter is constantly berating him for not living in the moment, or not doing enough to ease suffering, or any myriad of things. Yarano just doesn't seem to be able to sit well with the idea of infinite things going wrong, and constantly tries to prey upon Capall Dorcha for infinite failings. It never works, and usually only makes the God of Fate irritated.
The Goddess of Choice and the Goddess of Misfortune both hate Capall Dorcha for the exact same reason. They take immense umbrage with his trimming of the Tree of Fate, though their motivation for doing so is slightly different. The Goddess of Choice abhors the idea that he's taking agency from these mortals. Even if its to stave off tragedy, she feels its not their place to intervene. Meanwhile, the Goddess of Misfortune enjoys the randomness that comes infinite possibility, and finds the idea of limiting that somewhat stifling. Once, she snuck into the garden that held the Tree of Fate, and attempted to mess with the destinies of individuals so as to create chaos. Upon the discovery of her tampering, Capall Dorcha violently cast her back into the Living Realm. The two have never been in each other's vicinity without coming to blows since.
The Goddess of Secrets is also vexing for Capall Dorcha. Like the God of Knowledge, her interest in knowledge of future. Unlike her peer, her interest is decidedly both selfish and unscrupulous, and the things she asks about are worrisome enough that Capall Dorcha sometimes even refuses to see her. He believes each encounter to be some trick designed to learn something that she should have no rights knowing.
"I think a god just told me the fate of the thousands depends on me playing the flute on my roof for 10 hours straight. Then he said 'maybe', and then he said 'its your call, really' and then he vanished." -A small town farmer upon being contacted directly by Capall DorchaCapall Dorcha was among the first of the Divinity to be called into existence by the First Act of Creation. Enjoying the silence that came with solitude and small numbers, he never quite adjusted to the other Divine when they sprung into being. As such, when they discovered the Living Realm, it took some time before he followed. When he did, he found something that no other member of the Divinity had yet stumbled upon through observing the Mortals. Though the history of how the discovery was made is lost to the ages, at some point in the first few years of the Second Age, Capall Dorcha discovered the Tree of Fate, and through it, its immense and complicated connections to the Living Realm.
Here, he began experimenting, watching individual Mortals on the branches they would walk. At first, he thought it nothing more than a curio to be watched (as different branches had different likelihoods of actually happening, they were somewhat unreliable for consistent fortune telling). But then, in the myraid of infinite possibilities, he saw something so frightening that he struck the Tree, and dealt a blow to the very time stream itself. And then, that possibility of some unknown tragedy was gone, and Capall Dorcha took up position as the trimmer of the tree.
At some point in the Second Age, Capall Dorcha attempted to explain the nature of Fate to mortals. The best he could convey was the dangers present in Divination magic, which would lead to its outright ban by early kingdoms. This ban, regarded as one of the few direct instructions from Capall Dorcha, led to the beginnings of the Order of Seasons, and has evolved in various ways in the Third Age, where Divination magic is still considered widely immoral.
At some point, he was also contacted by a devout priest of his asking a question not about the branches of the Tree of Fate, but the Roots. Finding this answer curious, Capall Dorcha directed the man to study history, and see if he himself could not come to a satisfactory answer. This conversation between the God and the Man led to the Man recruiting anyone he could find to study and record history. These men became the founders of the Tivxa Qish Monastery, which houses one of the most extensive and complete records of history throughout the Living Realm.
Of course, at some point, the Second Age had to end. When Anu was killed, Capall Dorcha was amongst the most grief stricken. Because Gods don't share the same connection with the Tree of Fate that mortals do, Capall Dorcha was unable to see the possibility of her death. Despite this, he still felt as though there was some tell, or some way to have forseen it. During the Divine Civil War, he was among the least active Gods in the battle against Oth. In the earliest years of the Third Age, so great was his grief that some of his devout believed him slain along with Anu.
Yet, slowly he returned to his duties. In the most current date, Capall Dorcha has regained his composure and cares for the Tree of Fate with the utmost care, providing the Living Realm an important line of defense. Of all 18 remaining Gods in the Active Divinity, Capall Dorcha is the only remaining one allowed to directly materialize in the Living Realm without violating several contacts agreed upon by all of the Divinity. This is because, of all the gods and goddesses, Capall Dorcha's duties unavoidably involve direct contact with mortals to prevent everything from hitting the fan.